Unturned 3.20.1.0 - Update Notes (source)
Posted: 18th July 2017
Update Notes:
Additions:
- Added Secrets of Neuschwanstein easter egg.
- Added Prison Warden's Key and ability to lock and unlock cell doors.
- Added German versions of emergency vehicles.
- Added support for guns with multiple calibers.
- Added option for certain areas to have a higher max number of zombies.
Tweaks:
- Tweaked Berlin to have a higher max number of zombies to be more lifelike.
- Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition.
- Tweaked Syndicate to look more serious.
- Tweaked to prevent exiting vehicles when a good exit point isn't found.
Fixes:
- Fixed line color of road over dam.
- Fixed building underneath rocket chamber.
- Fixed German tree radius inconsistencies.
- Fixed misplaced water in waterfall cave entrance.
- Fixed damaging vehicle on busted coalition doors.
- Fixed scrapping empire blueprint.
- Fixed (finally) horde beacon difficulty to get set when initially placed.
- Fixed zombies falling into blast chamber of rocket launch pad.
- Fixed baking navmesh on extra tall maps.
- Fixed beta shirt on left-handed characters.
- Fixed canned food animation cut off.
- Fixed devkit objects loading after items. Legacy objects didn't have this problem.
- Fixed Germany analytics.
Feedback:
Thank you to everyone who's been posting feedback and bug reports around Germany! I've been trying my best to read through all of it and as always it's been a big factor in the changes this update. My intention is to focus on more general changes next update.
New items:
- Teleporter (effect)
- Pickelhaube
- Zweihander
- Kaiser Bottom
- Kaiser Top
- Secrets of Neuschwanstein (npc)
- Castle #4 (object)
- Throne #1 (object)
- Teleporter Coil #1 Placeable (object)
- Teleporter Coil #1 Takeable (object)
- Teleporter Coil #1 Used (object)
- Teleporter Coil #2 Placeable (object)
- Teleporter Coil #2 Takeable (object)
- Teleporter Coil #2 Used (object)
- Teleporter Coil #3 Placeable (object)
- Teleporter Coil #3 Takeable (object)
- Teleporter Coil #3 Used (object)
- Teleporter Indicator #1 Off (object)
- Teleporter Indicator #1 On (object)
- Teleporter Indicator #2 Off (object)
- Teleporter Indicator #2 On (object)
- Teleporter Indicator #3 Off (object)
- Teleporter Indicator #3 On (object)
- Teleporter Control A (object)
- Teleporter Control B (object)
- Teleporter Frame (object)
- Candle #2 (object)
- Warden Key Returnable (object)
- Warden Key Takeable (object)
- Zweihander Returnable (object)
- Zweihander Takeable (object)
- Fire German (spawn)
- Medic German (spawn)
- Police German (spawn)
- Police Heli German (spawn)
- Ambulance (vehicle)
- Firetruck (vehicle)
- Police Helicopter (vehicle)
- Police Car (vehicle)
- Sewer Entrance #2 (object)
- Prison Slide Door (object)
- Prison Swing Door (object)
Updated items:
- Beacon (spawn)
-
updated property guid from
869791a171d24cd497ea8b479589add9to fb90ace4983a4650a77a25fd8f74e83e. - Beacon (spawn)
-
updated property tables from
22to 24. - Beacon (spawn)
-
updated property table_0_asset_id from
254to 1192. - Beacon (spawn)
-
updated property table_1_asset_id from
488to 132. - Beacon (spawn)
-
updated property table_2_asset_id from
297to 488. - Beacon (spawn)
-
updated property table_2_weight from
50to 100. - Beacon (spawn)
-
updated property table_3_asset_id from
132to 1484. - Beacon (spawn)
-
updated property table_4_asset_id from
116to 1485. - Beacon (spawn)
-
updated property table_4_weight from
50to 100. - Beacon (spawn)
-
updated property table_5_asset_id from
18to 254. - Beacon (spawn)
-
updated property table_5_weight from
50to 100. - Beacon (spawn)
-
updated property table_6_asset_id from
1192to 1193. - Beacon (spawn)
-
updated property table_10_asset_id from
298to 125. - Beacon (spawn)
-
updated property table_10_weight from
50to 100. - Beacon (spawn)
-
updated property table_11_asset_id from
20to 126. - Beacon (spawn)
-
updated property table_11_weight from
50to 100. - Beacon (spawn)
-
updated property table_12_asset_id from
1193to 127. - Beacon (spawn)
-
updated property table_13_asset_id from
125to 18. - Beacon (spawn)
-
updated property table_13_weight from
100to 50. - Beacon (spawn)
-
updated property table_14_asset_id from
126to 20. - Beacon (spawn)
-
updated property table_14_weight from
100to 50. - Beacon (spawn)
-
updated property table_15_asset_id from
127to 298. - Beacon (spawn)
-
updated property table_15_weight from
100to 50. - Beacon (spawn)
-
updated property table_16_asset_id from
1382to 116. - Beacon (spawn)
-
updated property table_17_asset_id from
1384to 1003. - Beacon (spawn)
-
updated property table_18_asset_id from
1364to 1384. - Beacon (spawn)
-
updated property table_18_weight from
10to 50. - Beacon (spawn)
-
updated property table_19_asset_id from
1365to 1000. - Beacon (spawn)
-
updated property table_19_weight from
10to 50. - Beacon (spawn)
-
updated property table_20_asset_id from
1000to 297. - Beacon (spawn)
-
updated property table_21_asset_id from
1003to 1382. - Beacon (spawn)
- added new property table_22_asset_id of 1364.
- Beacon (spawn)
- added new property table_22_weight of 10.
- Beacon (spawn)
- added new property table_23_asset_id of 1365.
- Beacon (spawn)
- added new property table_23_weight of 10.
- Augewehr
- added new property magazine_replacements of 1.
- Augewehr
- added new property magazine_replacement_0_map of Germany.
- Augewehr
- added new property magazine_replacement_0_id of 6.
- Augewehr
-
updated property ammo_max from
35to 30. - Augewehr
- added new property attachment_calibers of 2.
- Augewehr
- added new property attachment_caliber_0 of 9.
- Augewehr
- added new property attachment_caliber_1 of 1.
- Augewehr
- added new property magazine_calibers of 2.
- Augewehr
- added new property magazine_caliber_0 of 9.
- Augewehr
- added new property magazine_caliber_1 of 1.
- Augewehr
- Fusilaut
- added new property magazine_caliber_0 of 9.
- Fusilaut
- added new property magazine_caliber_1 of 1.
- Fusilaut
- Fusilaut
- added new property magazine_replacements of 1.
- Fusilaut
- added new property magazine_replacement_0_map of Germany.
- Fusilaut
- added new property magazine_replacement_0_id of 6.
- Fusilaut
-
updated property ammo_max from
35to 30. - Fusilaut
- added new property attachment_calibers of 2.
- Fusilaut
- added new property attachment_caliber_0 of 9.
- Fusilaut
- added new property attachment_caliber_1 of 1.
- Fusilaut
- added new property magazine_calibers of 2.
- Nightraider
- added new property magazine_replacements of 1.
- Nightraider
- added new property magazine_replacement_0_map of Germany.
- Nightraider
- added new property magazine_replacement_0_id of 6.
- Nightraider
-
updated property ammo_max from
35to 30. - Nightraider
- added new property attachment_calibers of 2.
- Nightraider
- added new property attachment_caliber_0 of 9.
- Nightraider
- added new property attachment_caliber_1 of 1.
- Nightraider
- added new property magazine_calibers of 2.
- Nightraider
- added new property magazine_caliber_0 of 9.
- Nightraider
- added new property magazine_caliber_1 of 1.
- Nightraider
- Empire
-
updated property blueprint_1_outputs from
2to 1. - Empire
- Empire
- Military High Peaks Magazines (spawn)
-
updated property guid from
4f54a166d96a4ae8afa66216e13b28a8to 1bea3c0ca1af4a8c8cb2dddc406175d2. - Military High Peaks Magazines (spawn)
-
updated property table_0_asset_id from
123to 6. - Military Low Peaks Ammo (spawn)
-
updated property guid from
cad277b5f3674d4c9295748ec7a6d71ato fbd7c7face144d9e8f809cdacf1d9a65. - Military Low Peaks Ammo (spawn)
-
updated property tables from
3to 2. - Military Low Peaks Ammo (spawn)
-
updated property table_0_asset_id from
73to 43. - Military Low Peaks Ammo (spawn)
-
updated property table_0_weight from
13to 50. - Military Low Peaks Ammo (spawn)
-
updated property table_1_asset_id from
119to 73. - Military Low Peaks Ammo (spawn)
-
updated property table_1_weight from
10to 50. - Military Low Peaks Ammo (spawn)
- Military Low Peaks Ammo (spawn)
- Syndicate (spawn)
-
updated property guid from
6cb9b3e52777490ea44f95f5fa3b5f24to 36d93bc34a204a6885621d307fc76c42. - Syndicate (spawn)
-
updated property table_5_spawn_id from
767to 768. - Syndicate (spawn)
-
updated property table_5_weight from
50to 31. - Syndicate (spawn)
-
updated property table_6_spawn_id from
768to 771. - Syndicate (spawn)
-
updated property table_6_weight from
31to 13. - Syndicate (spawn)
-
updated property table_7_spawn_id from
771to 238. - Syndicate (spawn)
-
updated property table_7_weight from
13to 10. - Syndicate (spawn)
-
updated property table_8_spawn_id from
238to 767. - Syndicate Hats (spawn)
-
updated property guid from
53ea4734a4e24550a9eb56ba97654013to cabcf3af512848999d467d4605086752. - Syndicate Hats (spawn)
-
updated property tables from
4to 1. - Syndicate Hats (spawn)
-
updated property table_0_asset_id from
424to 1048. - Syndicate Hats (spawn)
-
updated property table_0_weight from
10to 100. - Syndicate Hats (spawn)
- Syndicate Hats (spawn)
- Syndicate Hats (spawn)
- Syndicate Hats (spawn)
- Syndicate Hats (spawn)
- Syndicate Hats (spawn)
- Peaks Fire (spawn)
-
updated property table_0_spawn_id from
305to 954. - Peaks Medic (spawn)
-
updated property table_0_spawn_id from
313to 952. - Peaks Police (spawn)
-
updated property table_0_spawn_id from
303to 953. - Peaks Police Heli (spawn)
-
updated property table_0_spawn_id from
432to 955. - Tee EA
- added new property ignore_hand of 1.
- Coalition Fence #4 (object)
- added new property soft of 1.