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Unturned 3.20.1.0 - Update Notes (source)

Posted: 18th July 2017

Update Notes:

Additions:

  • Added Secrets of Neuschwanstein easter egg.
  • Added Prison Warden's Key and ability to lock and unlock cell doors.
  • Added German versions of emergency vehicles.
  • Added support for guns with multiple calibers.
  • Added option for certain areas to have a higher max number of zombies.

Tweaks:

  • Tweaked Berlin to have a higher max number of zombies to be more lifelike.
  • Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition.
  • Tweaked Syndicate to look more serious.
  • Tweaked to prevent exiting vehicles when a good exit point isn't found.

Fixes:

  • Fixed line color of road over dam.
  • Fixed building underneath rocket chamber.
  • Fixed German tree radius inconsistencies.
  • Fixed misplaced water in waterfall cave entrance.
  • Fixed damaging vehicle on busted coalition doors.
  • Fixed scrapping empire blueprint.
  • Fixed (finally) horde beacon difficulty to get set when initially placed.
  • Fixed zombies falling into blast chamber of rocket launch pad.
  • Fixed baking navmesh on extra tall maps.
  • Fixed beta shirt on left-handed characters.
  • Fixed canned food animation cut off.
  • Fixed devkit objects loading after items. Legacy objects didn't have this problem.
  • Fixed Germany analytics.

Feedback:

Thank you to everyone who's been posting feedback and bug reports around Germany! I've been trying my best to read through all of it and as always it's been a big factor in the changes this update. My intention is to focus on more general changes next update.

New items:

Updated items:

  • Beacon (spawn)
  • updated property guid from 869791a171d24cd497ea8b479589add9 to fb90ace4983a4650a77a25fd8f74e83e.
  • Beacon (spawn)
  • updated property tables from 22 to 24.
  • Beacon (spawn)
  • updated property table_0_asset_id from 254 to 1192.
  • Beacon (spawn)
  • updated property table_1_asset_id from 488 to 132.
  • Beacon (spawn)
  • updated property table_2_asset_id from 297 to 488.
  • Beacon (spawn)
  • updated property table_2_weight from 50 to 100.
  • Beacon (spawn)
  • updated property table_3_asset_id from 132 to 1484.
  • Beacon (spawn)
  • updated property table_4_asset_id from 116 to 1485.
  • Beacon (spawn)
  • updated property table_4_weight from 50 to 100.
  • Beacon (spawn)
  • updated property table_5_asset_id from 18 to 254.
  • Beacon (spawn)
  • updated property table_5_weight from 50 to 100.
  • Beacon (spawn)
  • updated property table_6_asset_id from 1192 to 1193.
  • Beacon (spawn)
  • updated property table_10_asset_id from 298 to 125.
  • Beacon (spawn)
  • updated property table_10_weight from 50 to 100.
  • Beacon (spawn)
  • updated property table_11_asset_id from 20 to 126.
  • Beacon (spawn)
  • updated property table_11_weight from 50 to 100.
  • Beacon (spawn)
  • updated property table_12_asset_id from 1193 to 127.
  • Beacon (spawn)
  • updated property table_13_asset_id from 125 to 18.
  • Beacon (spawn)
  • updated property table_13_weight from 100 to 50.
  • Beacon (spawn)
  • updated property table_14_asset_id from 126 to 20.
  • Beacon (spawn)
  • updated property table_14_weight from 100 to 50.
  • Beacon (spawn)
  • updated property table_15_asset_id from 127 to 298.
  • Beacon (spawn)
  • updated property table_15_weight from 100 to 50.
  • Beacon (spawn)
  • updated property table_16_asset_id from 1382 to 116.
  • Beacon (spawn)
  • updated property table_17_asset_id from 1384 to 1003.
  • Beacon (spawn)
  • updated property table_18_asset_id from 1364 to 1384.
  • Beacon (spawn)
  • updated property table_18_weight from 10 to 50.
  • Beacon (spawn)
  • updated property table_19_asset_id from 1365 to 1000.
  • Beacon (spawn)
  • updated property table_19_weight from 10 to 50.
  • Beacon (spawn)
  • updated property table_20_asset_id from 1000 to 297.
  • Beacon (spawn)
  • updated property table_21_asset_id from 1003 to 1382.
  • Beacon (spawn)
  • added new property table_22_asset_id of 1364.
  • Beacon (spawn)
  • added new property table_22_weight of 10.
  • Beacon (spawn)
  • added new property table_23_asset_id of 1365.
  • Beacon (spawn)
  • added new property table_23_weight of 10.
  • Augewehr
  • added new property magazine_replacements of 1.
  • Augewehr
  • added new property magazine_replacement_0_map of Germany.
  • Augewehr
  • added new property magazine_replacement_0_id of 6.
  • Augewehr
  • updated property ammo_max from 35 to 30.
  • Augewehr
  • added new property attachment_calibers of 2.
  • Augewehr
  • added new property attachment_caliber_0 of 9.
  • Augewehr
  • added new property attachment_caliber_1 of 1.
  • Augewehr
  • added new property magazine_calibers of 2.
  • Augewehr
  • added new property magazine_caliber_0 of 9.
  • Augewehr
  • added new property magazine_caliber_1 of 1.
  • Augewehr
  • Fusilaut
  • added new property magazine_caliber_0 of 9.
  • Fusilaut
  • added new property magazine_caliber_1 of 1.
  • Fusilaut
  • Fusilaut
  • added new property magazine_replacements of 1.
  • Fusilaut
  • added new property magazine_replacement_0_map of Germany.
  • Fusilaut
  • added new property magazine_replacement_0_id of 6.
  • Fusilaut
  • updated property ammo_max from 35 to 30.
  • Fusilaut
  • added new property attachment_calibers of 2.
  • Fusilaut
  • added new property attachment_caliber_0 of 9.
  • Fusilaut
  • added new property attachment_caliber_1 of 1.
  • Fusilaut
  • added new property magazine_calibers of 2.
  • Nightraider
  • added new property magazine_replacements of 1.
  • Nightraider
  • added new property magazine_replacement_0_map of Germany.
  • Nightraider
  • added new property magazine_replacement_0_id of 6.
  • Nightraider
  • updated property ammo_max from 35 to 30.
  • Nightraider
  • added new property attachment_calibers of 2.
  • Nightraider
  • added new property attachment_caliber_0 of 9.
  • Nightraider
  • added new property attachment_caliber_1 of 1.
  • Nightraider
  • added new property magazine_calibers of 2.
  • Nightraider
  • added new property magazine_caliber_0 of 9.
  • Nightraider
  • added new property magazine_caliber_1 of 1.
  • Nightraider
  • Empire
  • updated property blueprint_1_outputs from 2 to 1.
  • Empire
  • Empire
  • Military High Peaks Magazines (spawn)
  • updated property guid from 4f54a166d96a4ae8afa66216e13b28a8 to 1bea3c0ca1af4a8c8cb2dddc406175d2.
  • Military High Peaks Magazines (spawn)
  • updated property table_0_asset_id from 123 to 6.
  • Military Low Peaks Ammo (spawn)
  • updated property guid from cad277b5f3674d4c9295748ec7a6d71a to fbd7c7face144d9e8f809cdacf1d9a65.
  • Military Low Peaks Ammo (spawn)
  • updated property tables from 3 to 2.
  • Military Low Peaks Ammo (spawn)
  • updated property table_0_asset_id from 73 to 43.
  • Military Low Peaks Ammo (spawn)
  • updated property table_0_weight from 13 to 50.
  • Military Low Peaks Ammo (spawn)
  • updated property table_1_asset_id from 119 to 73.
  • Military Low Peaks Ammo (spawn)
  • updated property table_1_weight from 10 to 50.
  • Military Low Peaks Ammo (spawn)
  • Military Low Peaks Ammo (spawn)
  • Syndicate (spawn)
  • updated property guid from 6cb9b3e52777490ea44f95f5fa3b5f24 to 36d93bc34a204a6885621d307fc76c42.
  • Syndicate (spawn)
  • updated property table_5_spawn_id from 767 to 768.
  • Syndicate (spawn)
  • updated property table_5_weight from 50 to 31.
  • Syndicate (spawn)
  • updated property table_6_spawn_id from 768 to 771.
  • Syndicate (spawn)
  • updated property table_6_weight from 31 to 13.
  • Syndicate (spawn)
  • updated property table_7_spawn_id from 771 to 238.
  • Syndicate (spawn)
  • updated property table_7_weight from 13 to 10.
  • Syndicate (spawn)
  • updated property table_8_spawn_id from 238 to 767.
  • Syndicate Hats (spawn)
  • updated property guid from 53ea4734a4e24550a9eb56ba97654013 to cabcf3af512848999d467d4605086752.
  • Syndicate Hats (spawn)
  • updated property tables from 4 to 1.
  • Syndicate Hats (spawn)
  • updated property table_0_asset_id from 424 to 1048.
  • Syndicate Hats (spawn)
  • updated property table_0_weight from 10 to 100.
  • Syndicate Hats (spawn)
  • Syndicate Hats (spawn)
  • Syndicate Hats (spawn)
  • Syndicate Hats (spawn)
  • Syndicate Hats (spawn)
  • Syndicate Hats (spawn)
  • Peaks Fire (spawn)
  • updated property table_0_spawn_id from 305 to 954.
  • Peaks Medic (spawn)
  • updated property table_0_spawn_id from 313 to 952.
  • Peaks Police (spawn)
  • updated property table_0_spawn_id from 303 to 953.
  • Peaks Police Heli (spawn)
  • updated property table_0_spawn_id from 432 to 955.
  • Tee EA
  • added new property ignore_hand of 1.
  • Coalition Fence #4 (object)
  • added new property soft of 1.